- Houdini Everyday -Part 5 - Material Building
Now that we understand the concept of vops and how to use them to drive materials in your scenes, we have to move from the object level to the material level. This is a big thing to understand in houdini, at least once I understood how widely used vops are in the program, everything got a little easier.
We were working in an attribute vop but there are also volume vops, pop vops (particles) and a bunch of other places to use these operators.
Vops are a node based way to create fast, multithreaded plugins. They are a visual programming interface.