- Houdini Everyday -Part 4 - Procedural Shading

This is one of my favourite parts, playing with noises, color, shape and displacement. In this tutorial we dive into vops (vex operators) and learn house to apply textures to objects. Here we stay in the object context while we explore different ideas for materials.

Part 4 of the Houdini Everyday Tutorial Series

- Procedural Shading Concepts
- Attribute Vops
- Noise & Rest Position
- Color control
- Displacement

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- Houdini Everyday -Part 3 - Scene Adjustments

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- Houdini Everyday -Part 5 - Material Building